Alpha 3 Update
Zirka Dominus » Devlog
Due to some outside factors this update took a bit longer, and ended up not containing some of the new features I originally planned. Still progress has been made, although a few place holder images are still being used for some of the races, they do at least exist and should have working bonuses. Instead of improving the espionage system I ended up working on the Diplomacy system and began to improve the combat system.
New Features:
- Expanded the diplomacy system
- it is now possible to trade tech and money with both AI and players
- A new screen shows up when meeting with other players, and has a few basic options, such as declare war and trade
- AI will decline trade deals that they deem unfair or any deal that does not include a peace treaty if you are at war with them
- The save system has begun to be overhauled, now allowing an infinite number of saves
- Large ships now have missiles which can be used at the start of their turn
- Game now contains 8 different playable races
- at the moment some still use a place holder image and text, but others have custom pictures made (no animations yet)
- Both single and multiplayer now have new startup options and screens, allowing players to pick a race, colour, leader name, and a home world name when setting up the game
- The custom music option has been improved, allowing players to add mp3 files too a folder to use instead of the built in music
- The side panel planets now better represent the planet type they are supposed to be
- Added 3 new types of planets including one super rare one
- Planets can now have a bonus to tech research bonus
- It is now possible to turn on the AI in combat
- Redid the colony popup screen, adding pictures of the planets along with information about the planet *also fixes a bug if the colony planet question came up during combat=
Bug Fixes:
- Fixed multiple bugs which would cause the game to soft-lock when in ship combat while in multiplayer
- Fixed multiple bugs that would cause desync issues in multiplayer
- Fixed a bug with purchasing ships not showing up
- Fixed a bug where planets would use the wrong players money after reloading the game
- Fixed a bug where incorrect names would be displayed over planets
- Fixed a bug that allowed players to exploit the relocate population button
- Fixed a bug that caused issues with Research points resetting
- Fixed technology unlocks being delayed by a turn
- Fixed the sidepanel displaying outdated information
- Fixed sliders randomly setting themselves to only produce tech on a planet
- Fixed the only graph currently implemented from displaying incorrect information
- Fixed some issues with the buildings menu acting weird in multiplayer
- Fixed a lot of sync issues in multiplayer
Files
Zirka Dominus public Alpha 3.exe 79 MB
Jul 14, 2024
Zirka Dominus Public Alpha 3.x86_64 83 MB
Jul 14, 2024
Get Zirka Dominus
Zirka Dominus
A 4X Turn Based Strategy game made using Godot
Status | In development |
Author | AlexChmilar |
Genre | Strategy |
Tags | 2D, 4X, DRM Free, Godot, Local multiplayer, Multiplayer, Pixel Art, Singleplayer, Space, Turn-based Strategy |
Languages | English |
More posts
- Alpha 10 Update - Graphics and QOL Improvements5 days ago
- Alpha 9 Update - Diplomacy Continued + Graphics Upgrades40 days ago
- Alpha 8 Update - Diplomacy and Planet Defense68 days ago
- Alpha 7 Update - AI and Combat89 days ago
- Alpha 6 UpdateSep 02, 2024
- Alpha 5 UpdateAug 24, 2024
- Alpha 4 UpdateAug 02, 2024
- Alpha 2 updateJun 22, 2024
- First set of bugfixes for the online multiplayer featureJun 17, 2024
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