A downloadable game for Windows, macOS, Linux, and Android

In this strategic game inspired by games such as civilization, players control a space-faring civilization seeking to explore, colonize, and conquer the galaxy. In this universe you may find many new friends or foes who also have the same goal. To win you will need to show dominance through either superior research or through pure conquest. Currently you can start as one of 8 different civilizations, each with their own unique bonus and back story. (more options planned for the future)

This universe has been in many way shaped by the precursors known as the K'thar Empire. They were once a massive civilization who were both sadistic and cruel, known for wiping out or enslaving any advanced civilizations they came across. Many of the worlds of those unlucky Alien civilizations still exist in the from of tomb worlds, which are great for finding buried artifacts that can help speed up research but are not very well suited for sustaining large populations. Most of their subservient races were wiped out during the collapse but a few survived, and have now formed their own civilizations which are now finally ready to try and explore the galaxy under their own banner. 

In this universe skip drives have been found to be the best form of FTL travel. Ships that utilize Skip Drives can go vast distances in a short period, revolutionizing interstellar exploration and warfare. Basically it is like using a wormhole to go from system A, to system B, allowing the ships to go anywhere within its range extremely fast. Most of the travel time comes from not wanting to have the entrance or exit too close to the solar system.  

Technical Information and Platform Specific info

The game is currently playable, and should mostly work as expected (expect some bugs, hopefully minor or inconsequential ones). Please report any issues.

While being in Alpha it is missing features, I do still try to make sure the game is playable whenever updating the game. This means that some features are stripped down version of the planned features specifically made to allow the current game to be playable. 

Online or LAN Multiplayer is experimental and is more likely to have bugs. Some issues with desyncing on multiplayer can be solved by saving and reloading (a quick process). Most of the art and menus in the game are placeholders which will be improved later on. My main focus currently is on features and making sure multiplayer works properly. Creating nice looking and intuitive menus are not currently a priority. 

An experimental version for android exists. Please let me know how well it works on smaller phones, as I have many used my tablet for testing.

Minimum known requirements - 2011 mac-book with an I7 @1.6ghz (i have also ran it on an i3), 4gb of ram and an integrated GPU (low graphics mode enabled)

Download

Download
Zirka Dominus public Alpha 10.exe 183 MB
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Zirka Dominus Public Alpha 10.x86_64 189 MB
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Zirka Dominus public Alpha 10 Mac.zip 159 MB
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Zirka Dominus A10.apk 156 MB
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Zirka Dominus A10 test 1.apk 157 MB
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Zirka Dominus A10 test 2 (older phone compatable).apk 157 MB
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Zirka Dominus public Alpha 9.exe 180 MB
Download
Zirka Dominus Public Alpha 9.x86_64 185 MB
Download
Zirka Dominus public Alpha 9 Mac.zip 156 MB
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Licenses.txt 8.8 kB

Development log

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Comments

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well both 8 and 9 Android versions don't work

my device pocophone f1

I uploaded two new versions of my game, which might have fixed the problem if you had issues installing it or if the game was crashing upon launching. I had a build setting wrong which seemed to be causing problems on one of my devices as well as issues with vulkan rendering on my old samsung s8.

You may need to uninstall the game if you are swapping between new versions as it might recognize them as being the same version and prevent you from updating.

The new version is not quite finished as I have plans for at least one more feature and more testing. But it should work and saves should remain compatible with the full update.