Alpha 9 Update - Diplomacy Continued + Graphics Upgrades


New Features

  • Improved the map function so that the map no longer has issues with overlapping
  • Empire boards are now coloured based on the empire
  • Added chess and checkers as options for between turns in multiplayer
    • Added a mini game button to the main menu as well
  • Added more information to the audience panel
  • Added Defensive pacts, Alliances, and vassals 
    • All treaties take effect automatically 
  • Added a menu for tearing up treaties
  • Added a menu for confirming declarations of war
    • This will also tell you who will be involved in this war
  • Declaring war now brings in their allies and vassals
    • Vassals and alliances will be called in on your side when declaring war
  • Improved the AI
    • AI will now uses spies against their opponents
  • When attempting to trade with a nation at war it is possible to surrender or demand the enemies surrender
  • The game now has an option to use warp movement (1 light year per turn) instead of skip drives (4 turns to go anywhere)
    •     when using warp movement fleets will move across the map each turn until reaching their final destination
  • During battle armies will now be sorted when initializing, with the strongest ships in the middle and weakest on the flanks
  • If an ally fleet is located at a friendly planet when they are attacked they will help to defend the planet (joint attacks not possible yet, they occur one at a time)
  • Added a skip turn button to the battle system
  • The Dalts will now recover part of the cost of any ships destroyed whenever they win the battle
  • New colonies now start with a small number of factories to help start them off
  • In ship design there are now 3 different types of colony modules which can be used
    •     The main differences is these colony modules can have more colonists and more starting industry but they cost more to produce
    •     They also are prepped for the future update which will add in new techs and modules that will be needed for some hostile planets
  • Began working on custom races (kind of starting to work in single player, but not in multiplayer yet)
  • Edited some race pictures (animations coming soon?)
  • Stars are now more randomized
    • The colour of star now impacts the type of planets that can occur at those locations
    • Added an option to set galaxy age (determines colour of stars and by extension the variation of planets available)
  • Stars are also now animated using shaders
    •     More colours and variation to be added later
  • Created a new turn system which allows better execution of processes (basically things happen in a set order now)
    •     This has been tested, and so far has not caused any issues in single or multiplayer
    •     But please let me know if the game ever seems to partially freeze after hitting next turn as it could be related to the new turn system
    •     Main Advantage is more predictable behaviors as things now occur in a proper order
    •  As a result I was also able to turn down the turn timer, so quicker turns (less than 1 second for all AI's turns)

Bugfixes

  • Fixed some screens that were out of place/ not in the right location
  • Fixed camera limitation so the camera no longer gets stuck in corners
  • Fixed camera limitations to actually match the map
  • Added the ability to zoom in and out using a pinch motion on a touch-pad
  • Fixed zooming on android
  • Fixed the peace and war button not swapping when peace/war is declared between a player and a AI
  • Fixed the ship estimator showing engages of the wrong type of ships
  • Fixed bug with AI wars in multiplayer
  • Fixed bombing planets showing a float instead of a integer
  • Fixed issue with tomb worlds having incorrect colours when double clicking
  • Fixed issue with double clicking sometime triggering when it should not
  • Fixed multiple multiplayer diplomacy bugs
  • Fixed bug where player 2+ does not have the ability to build defense satellites
  • Fixed a bug that caused some planets to not have images when colonizing
  • Fixed some alien races looking smaller than intended
  • Changed the name of the human home world from Earth to Sol (star name)
  • Fixed issue with pop transfer showing outdated numbers
  • Fixed issue with empire screen exit button not working on one half
  • Fixed scrolling in solitaire
  • Fixed a major bug with the planet range system
  • Fixed an issue causing the game to sometimes freeze  if the AI is ba
  • Fixed some functions not being available when the game is in the middle of a battle (multiplayer).

Files

Zirka Dominus public Alpha 9.exe 180 MB
19 days ago
Zirka Dominus Public Alpha 9.x86_64 185 MB
19 days ago
Zirka Dominus public Alpha 9 Mac.zip 156 MB
19 days ago
Zirka Dominus A9.apk 129 MB
19 days ago

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