Alpha 10 Update - Graphics and QOL Improvements
Zirka Dominus » Devlog
Improvements
- Fixed population send so that it updates the planet population total after the send occurs
- Moved the pause button to the main panel, and removed the old one (Android Fix)
- Add a option for setting rally point for ships
- improved the camera some more
- Damage in battle is now semi randomized
- weapons now have a minimum and maximum damage (critical hits can exceeded max damage)
- basically players roll a d 20, if it lands on 20 that is a critical hit, lands on 1 is a critical failure and anything in between gives proportional damage.
- Added a building queue to the planet build system
- Added an option to set the maximum number of space stations to be built on a planet
- Added a function to allow multiple buildings to be built on the same turn on each planet (max 10)
- Added more player colours (more are potentially possible)
- Fixed some ships not matching empire colours
- Added in a new map feature (still WIP)
- Added a note function to the map feature
- Allows a better view of the entire galaxy, and will allow the player to see strategic information
- Moved the Range boarder to a button on the main screen (mini side panel)
- added a zoom in and zoom out button to the main screen
- Added explosion graphic and text showing how much damage was dealt in battle
- Also added a pulse for when ships use laser weapons while attacking
- Ship design menu now shows how many of each ship type is owned by the player
- Changing ship designs now costs players based on what is changed and the number of that type of ship
- Removing parts gives a partial refund
- Ship design also now shows more information about ship parts
Graphics and UI changes:
- Sliders were modified to have blue accents and remove the knob on some
- Top panel was modified, and colour changed to grey
- Planet view has been improved
- Now have information sorted into 4 tabs
- Can now purchase ships from the main planet view
- Can limit the number of defense satellites that can be built on planet
- Updated the circles that are used to indicate selected planets
- it spins, also looks way better than the original red circle with an arrow I made before and changes colours
- Added a line to show where something is going when sending ships or troops
Bugs:
- Fixed issue where the game does not check if the planet can be reached when sending civilians/troops
- Fixed a bug that makes defensive satellites unbuildable (again)
- Fixed issue with android builds
- Fixed issues with using the scroll wheel on some screens causing the map to zoom in and out behind the other screen (not fully fixed, but improved)
- Fixed an issue where planet selection changed when sending ships when using the left click
- Fixed a bug that allowed players to send population too planets outside the range
- Fixed an issue with large ships having the wrong prices (used to corrected itself when changing ship design)
- Fixed issues with production estimation times
- Fixed a bug with retreating ships not always retreating
- Fixed issue with ships sometimes attacking from beyond the grave
- Fixed issue that causes ship AI to sometimes randomly stop working
- Fixed issue wit the dalts gaining an excessive amount of salvage
- Removed a few star names that were stupid
Files
Zirka Dominus public Alpha 10.exe 183 MB
4 days ago
Zirka Dominus Public Alpha 10.x86_64 189 MB
4 days ago
Zirka Dominus public Alpha 10 Mac.zip 159 MB
4 days ago
Zirka Dominus A10.apk 156 MB
4 days ago
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Zirka Dominus
A 4X Turn Based Strategy game made using Godot
Status | In development |
Author | AlexChmilar |
Genre | Strategy |
Tags | 2D, 4X, DRM Free, Godot, Local multiplayer, Multiplayer, Pixel Art, Singleplayer, Space, Turn-based Strategy |
Languages | English |
More posts
- Alpha 9 Update - Diplomacy Continued + Graphics Upgrades39 days ago
- Alpha 8 Update - Diplomacy and Planet Defense67 days ago
- Alpha 7 Update - AI and Combat88 days ago
- Alpha 6 UpdateSep 02, 2024
- Alpha 5 UpdateAug 24, 2024
- Alpha 4 UpdateAug 02, 2024
- Alpha 3 UpdateJul 14, 2024
- Alpha 2 updateJun 22, 2024
- First set of bugfixes for the online multiplayer featureJun 17, 2024
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