Alpha 15 Update - Save System and Planet Governor
Zirka Dominium » Devlog
- Redid save system
- changing from using godot resources to using a json (This was a lot of work as all of the save system had to be redone)
- Was needed due to some potential issues with the old save system that I wanted to avoid
- As a result a few other bugs were also found due to the significant play-testing needed to verify the new system works
- I would not be surprised if a few issues may still exist, but then this is still a WIP
- Redid the map creation to allow for new map shapes (will fix/add more later)
- This is mainly just a circle shape, ring shape, and rectangle for now. Other shapes are still WIP as they are kind of hard to program in
- Also guarantees starting planets have at least 2 neighbors within range
- Also makes the placement of empires more even/fair as the game tries to put them at an even space between each other
- Improved the AI, allowing it to set planet designations. Allowing it to mange planets better.
- Added a planet governor which can manage sliders and building selections based on what type of designation is set
- This can be used to reduce some of the micromanaging, especially in the late game as planets can mostly manage themselves (can't set ships yet)
- It is in the planet overview, and will also show up when building a new colony.
- It will build up the industries first then set production after
- Buildings are chosen based on a point system, prioritizing buildings that are related to the designation followed by the best unrelated buildings
- As a result of the changes the AI no longer cheats anywhere near as much while still working fairly well.
- Still needs some fin-tuning along with enabling the AI personality's which give some variation to play-style
- Fixed the relationship screen to display only known empires
- prevents the player from cheating, as they can not see information they are not supposed to know anymore
- Updated one of the map boarder modes, creating a fragmented map that around planets showing the proper empire boarder instead of empire range (empire range is also still available)
- The sora will now steal population from other humans if they take over a human colony (excluding the brotherhood of atom, who will still fight to the last man)
Files
Zirka Dominus Public Alpha 15.x86_64 187 MB
54 days ago
Zirka Dominus A15.apk 154 MB
54 days ago
Zirka Dominus public Alpha 15 Mac.zip 158 MB
54 days ago
Zirka Dominus public Alpha 15.exe 183 MB
54 days ago
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Zirka Dominium
A 4X Turn Based Strategy game made using Godot
Status | In development |
Author | AlexChmilar |
Genre | Strategy |
Tags | 2D, 4X, DRM Free, Godot, Local multiplayer, Multiplayer, Pixel Art, Singleplayer, Space, Turn-based Strategy |
Languages | English |
More posts
- Alpha 16 Update - combat AI and spy stations11 days ago
- Alpha 14 Update - Menus and Bug Fixes90 days ago
- Alpha 13 Update - Bugs, Visuals and Information SystemsMar 27, 2025
- Alpha 12 Update - Tech and spiesFeb 10, 2025
- Alpha 11 Update - Animations and Tech SystemJan 07, 2025
- Alpha 10 Update - Graphics and QOL ImprovementsDec 07, 2024
- Alpha 9 Update - Diplomacy Continued + Graphics UpgradesNov 03, 2024
- Alpha 8 Update - Diplomacy and Planet DefenseOct 06, 2024
- Alpha 7 Update - AI and CombatSep 14, 2024
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