Alpha 10 Update - Graphics and QOL Improvements
Zirka Dominium » Devlog







Improvements
- Fixed population send so that it updates the planet population total after the send occurs
 - Moved the pause button to the main panel, and removed the old one (Android Fix)
 - Add a option for setting rally point for ships
 - improved the camera some more
 - Damage in battle is now semi randomized
- weapons now have a minimum and maximum damage (critical hits can exceeded max damage)
 - basically players roll a d 20, if it lands on 20 that is a critical hit, lands on 1 is a critical failure and anything in between gives proportional damage.
 
 - Added a building queue to the planet build system
 - Added an option to set the maximum number of space stations to be built on a planet
 - Added a function to allow multiple buildings to be built on the same turn on each planet (max 10)
 - Added more player colours (more are potentially possible)
 - Fixed some ships not matching empire colours
 - Added in a new map feature (still WIP)
- Added a note function to the map feature
 
- Allows a better view of the entire galaxy, and will allow the player to see strategic information
 
 - Moved the Range boarder to a button on the main screen (mini side panel)
- added a zoom in and zoom out button to the main screen
 
 - Added explosion graphic and text showing how much damage was dealt in battle
- Also added a pulse for when ships use laser weapons while attacking
 
 - Ship design menu now shows how many of each ship type is owned by the player
 - Changing ship designs now costs players based on what is changed and the number of that type of ship
- Removing parts gives a partial refund
 
- Ship design also now shows more information about ship parts
 
 
Graphics and UI changes:
- Sliders were modified to have blue accents and remove the knob on some
 - Top panel was modified, and colour changed to grey
 - Planet view has been improved
- Now have information sorted into 4 tabs
 
- Can now purchase ships from the main planet view
 - Can limit the number of defense satellites that can be built on planet
 
 - Updated the circles that are used to indicate selected planets
- it spins, also looks way better than the original red circle with an arrow I made before and changes colours
 
 - Added a line to show where something is going when sending ships or troops
 
Bugs:
- Fixed issue where the game does not check if the planet can be reached when sending civilians/troops
 - Fixed a bug that makes defensive satellites unbuildable (again)
 - Fixed issue with android builds
 - Fixed issues with using the scroll wheel on some screens causing the map to zoom in and out behind the other screen (not fully fixed, but improved)
 - Fixed an issue where planet selection changed when sending ships when using the left click
 - Fixed a bug that allowed players to send population too planets outside the range
 - Fixed an issue with large ships having the wrong prices (used to corrected itself when changing ship design)
 - Fixed issues with production estimation times
 - Fixed a bug with retreating ships not always retreating
 - Fixed issue with ships sometimes attacking from beyond the grave
 - Fixed issue that causes ship AI to sometimes randomly stop working
 - Fixed issue wit the dalts gaining an excessive amount of salvage
 - Removed a few star names that were stupid
 
Files
Zirka Dominus public Alpha 10.exe 183 MB  
 Dec 07, 2024
Zirka Dominus Public Alpha 10.x86_64 189 MB  
 Dec 07, 2024
Zirka Dominus public Alpha 10 Mac.zip 159 MB  
 Dec 07, 2024
Zirka Dominus A10.apk 156 MB  
 Dec 07, 2024
Get Zirka Dominium
Zirka Dominium
A 4X Turn Based Strategy game made using Godot
| Status | In development | 
| Author | AlexChmilar | 
| Genre | Strategy | 
| Tags | 2D, 4X, DRM Free, Godot, Local multiplayer, Multiplayer, Pixel Art, Singleplayer, Space, Turn-based Strategy | 
| Languages | English | 
More posts
- Alpha 17 Update - Combat and Code Cleanup40 days ago
 - Alpha 16 Update - combat AI and spy stationsJul 12, 2025
 - Alpha 15 Update - Save System and Planet GovernorMay 30, 2025
 - Alpha 14 Update - Menus and Bug FixesApr 24, 2025
 - Alpha 13 Update - Bugs, Visuals and Information SystemsMar 27, 2025
 - Alpha 12 Update - Tech and spiesFeb 10, 2025
 - Alpha 11 Update - Animations and Tech SystemJan 07, 2025
 - Alpha 9 Update - Diplomacy Continued + Graphics UpgradesNov 03, 2024
 - Alpha 8 Update - Diplomacy and Planet DefenseOct 06, 2024
 
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