Alpha 7 Update - AI and Combat
Zirka Dominus » Devlog
New Features and Improvements
- Replaced the single music track with multiple songs made by Dos88
- Added in a new menu which shows what ships are currently in transit or the size of fleets over enemy planets
- Alien civilizations now have different max population for different types of planets
- Some civilizations also get different planet types for their home planet
- Added a new visualization or diplomatic relationships in the information menu
- Added in a new map function
- It currently shows the current population and factories on known planets, while also showing the planet type of known planets.
- Added in multiple new technologies related to production
- Total is about 12 new technologies
- Diplomacy now requires a technology to fully unlock
- Ability to send fleets to planets is now based on current boarders rather than maximum boarder achieved
- AI is now more intelligent
- It will only declare war on discovered enemies
- It can now build buildings on its own planets
- It will reinforce planets that that boarder an enemy
- It will now attack using fleets from planets that the enemy can't reach first
- if it can't find any suitable safe fleets it will take part of a defensive fleet for attacking
- AI can colonize more planets per turn
- AI should attack its least powerful neighbors once it hits the late game stage
- It will also base the game stage on the number of planets it can potentially reach instead of the number of total uncolonized planets remaining
- Ship Battles now occur on a 5x12 hex shaped map
- Possible movements are now highlighted
- AI has been updated to work using the new hex shaped tiles (some minor issues still being worked on)
Bug Fixes and Balance Changes
- fixed a sync issue with tax rates
- fixed an issue with certain tech unlocked causing ship prices to become incorrect
- fixed an issue where certain ship techs would not unlock properly, adding to the armor instead of weapons option
- redid planet balancing to increase the number of tech points produced on planets per production point
- fixed some bugged techs that gave incorrect bonuses when unlocked
- increased cost of factories
- reduced cost of technology points
- fixed many issues caused by starting a new game without restarting the program
- fixed a bug with colony ships being able to colonize without a colony module
- fixed bugs with spies executing way to frequently
- fixed a bug with spy missions attacking any planet not controlled by a player
Files
Zirka Dominus public Alpha 7.exe 184 MB
89 days ago
Zirka Dominus Public Alpha 7.x86_64 188 MB
89 days ago
Zirka Dominus Alpha 7 test 1 Android test.apk 137 MB
93 days ago
Get Zirka Dominus
Zirka Dominus
A 4X Turn Based Strategy game made using Godot
Status | In development |
Author | AlexChmilar |
Genre | Strategy |
Tags | 2D, 4X, DRM Free, Godot, Local multiplayer, Multiplayer, Pixel Art, Singleplayer, Space, Turn-based Strategy |
Languages | English |
More posts
- Alpha 10 Update - Graphics and QOL Improvements5 days ago
- Alpha 9 Update - Diplomacy Continued + Graphics Upgrades40 days ago
- Alpha 8 Update - Diplomacy and Planet Defense68 days ago
- Alpha 6 UpdateSep 02, 2024
- Alpha 5 UpdateAug 24, 2024
- Alpha 4 UpdateAug 02, 2024
- Alpha 3 UpdateJul 14, 2024
- Alpha 2 updateJun 22, 2024
- First set of bugfixes for the online multiplayer featureJun 17, 2024
Leave a comment
Log in with itch.io to leave a comment.