Alpha 6 Update
Zirka Dominus » Devlog
Update 6
- Redid tech system to allow techs to be split into 5 different groups
- The techs from these groups are researched at the same time, allocation level of tech points can be set in the tech screen
- Added retreat button to battle system
- would not call it bug free, but it did work in the testing that I have done
- Redid save system
- When saving it is now possible to set a save name
- When loading it will show a screenshot of the save as well as some basic information about the save such as creation date and game version that it was created with
- Added option to delete saves
- Improves saving and loading for multiplayer games
- solitaire game will no longer reset whenever a game save is loaded
bugs
- Fixed issue with some incorrect race bonuses
- Fixed issues with ship design system not setting weapon types right
- Removed old junk code
- Fixed misc bugs that are now forgotten
Files
Zirka Dominus public Alpha 6.exe 81 MB
Sep 02, 2024
Zirka Dominus Public Alpha 6.x86_64 86 MB
Sep 02, 2024
Get Zirka Dominus
Zirka Dominus
A 4X Turn Based Strategy game made using Godot
Status | In development |
Author | AlexChmilar |
Genre | Strategy |
Tags | 2D, 4X, DRM Free, Godot, Local multiplayer, Multiplayer, Pixel Art, Singleplayer, Space, Turn-based Strategy |
Languages | English |
More posts
- Alpha 10 Update - Graphics and QOL Improvements4 days ago
- Alpha 9 Update - Diplomacy Continued + Graphics Upgrades38 days ago
- Alpha 8 Update - Diplomacy and Planet Defense66 days ago
- Alpha 7 Update - AI and Combat88 days ago
- Alpha 5 UpdateAug 24, 2024
- Alpha 4 UpdateAug 02, 2024
- Alpha 3 UpdateJul 14, 2024
- Alpha 2 updateJun 22, 2024
- First set of bugfixes for the online multiplayer featureJun 17, 2024
Leave a comment
Log in with itch.io to leave a comment.